Tags / opengl-es
The Great GL_TRIANGLES vs. GL_TRIANGLE_STRIP Debate: Understanding the iOS Context
Managing Multiple OpenGL Contexts with Different APIs for High-Performance Graphics Applications
Custom Rate Limiting with NSTimer in Objective C for iOS App Development
Rendering 3D Objects with iOS: A Deep Dive into OpenGL ES and Touch Detection
Understanding OpenGL Rendering and App Visibility on iOS: The Importance of Splash Screens for a Smooth User Experience
Understanding Vertex Buffer Objects (VBO) in OpenGL ES 1.0 on iOS: Optimizing Performance with Vertex Buffer Objects